Climarex

Climarex is a vampiric Discipline that enables users to control the weather. Low level users are able to summon fog and create gusts of winds, whilst masters are able to command the power of the elements to devastate their foes with storms.

Lore
The first few levels of Climarex, available to those of lesser lineage, simply allow a wielder of this Discipline to alter the weather to various degrees, with higher levels of the Discipline allowing for more potent alterations to the weather.

Mechanical
In order to activate any power of Climarex, the players must spend a blood point and roll their Temporary Willpower. The number of successes indicates how quickly the change they wish to induce will take to occur.

Successes Result

1 Success Change occurs within a day.

2 Successes Change occurs within an hour.

3 Successes Change occurs within one minute.

4 Successes Change occurs change occurs within ten seconds.

5+ Successes Change occurs immediately.

Level 1

Fog: Vision is slightly impaired and    sounds are muffled; a +1 difficulty is    imposed on all Perception rolls that involve sight and hearing, and the effective range of all ranged attacks are halved.

Light breeze: A +1 difficulty is imposed on all Perception rolls that involve smell.

Minor temperature change: It is possible to raise or lower the local temperature by up to 10 degrees    Fahrenheit or 5 degrees Celsius.

Level 2

Rain or snow: As Fog, but  Perception rolls are impaired to a much greater extent; the difficulty    modifier for all such rolls rises to +2. In addition, the difficulty on all Drive/Ride rolls increases by two.

Level 3

High Winds: The wind speed rises to around 30 miles per hour or 50 kilometers per hour, with gusts of    up to twice that. Ranged attacks are much more difficult: + 1 to firearm attacks and +2 to thrown weapons and archery. In addition, during fierce gusts, Dexterity rolls (difficulty 6) may be required to keep characters from being knocked over by the winds. When gale-force    winds are in effect, papers go flying, objects get picked up by the winds and hurled with abandon, and other    suitably cinematic effects are likely.

Moderate temperature change: The local temperature can be raised or    lowered by up to 20 degrees    Fahrenheit or 10 degrees Celsius.

Level 4

Storm: This has the effects of both Rain and High Winds.

Level 5

Lightning Strike: This attack inflicts 10 dice of lethal damage. Body armor does not add to the target’s dice pool to soak this attack. Metal armor inflicts a +2 difficulty to soak.

Temperature Break
Elders of Clan Iriel can advance to a point in Climarex where they can alter temperatures so drastically they can kill. They can raise the temperature of an area so much that heat exhaustion occurs, or lower it to a degree that someone freezes to death.

Boil and Chill
Vampires of this strength are able to selectively focus the drastic temperature changes that they can summon to the bodies of their enemies, enabling them to freeze someones liquids or boil them, an ability which is often confused with the Thaumatergical Path of Blood.